The reason some people may not be experiencing that issue at all is if they have a lot of RAM (16 GB's for example) and the accumilation is slow enough that they never reach that point on their system each time they play. I am playing it on full-pixel but only because it says to if your playing in HD. Mine is 1080p and ICO is full screen, no black bars on any setting. 'I dreamt that I was a Genie-Firefighter I fought fires and granted. That makes a lot of sense if the game isn't disposing of data and just storing it when it otherwise should be freeing it, it will lead to the system running out of memory. Those who see the borders likely already have Just Scan turned on. This is what it looks like with it enabled, If I also enable 16:9 on PCSX2 as well as leaving 16:9 enabled on SSX3, then this happens, Obviously all I want to do is make the SSX3 16:9 option fill as much of the screen as. Originally posted by *Logan*:I've discovered that this game uses a lot of your system memory. The result would be perfect if it actually fit the screen/window instead of leaving a black border around the entire thing. That will have a similar effect to the 'AA' in ZeroGS (which is practically the same thing just named differently) but without the huge slowdowns. To get a nicer, high res output uncheck the native box in GSdx and set a resolution there like 1280x768 (or whatever your graphics card can handle). What we need here is a fix that allows all the memory your PC is using for the areas, to be released occasionally allowing more room in your memory to load the next area.ĭo I know what I'm talking about? Well, maybe, but through trial and error this is what I've discovered. Use DX10 hardware in GSdx and disable 8-bit textures. I also suggest turning your Windows 7 settings to "performance". Turning OFF shadows, turning OFF Vsync, and turning OFF Anti-aliasing in the game config at startup, allows me to play the game much longer without black screens. I've also discovered that this has to do with graphic settings. I generally repeat areas to gain more experience and coins, and I've discovered that repeating large detailed areas causes my game to black screen eventually. I see devs used something like dynamical lights in most cutscenes. For example, during first cutscenes when Miranda is on her way back to her home, fps drop to 25-40. Generally these screens happen when I transfer between one area to the next. Game running perfect, with full speed (game and video) except most cutscenes. This will explain how to setup and use the codes on this page. If you're playing with the PCSX2 Emulator and you'd like to use the codes on this page I recommend heading over to my How To Use Cheat Codes on PCSX2 Guide. I've experienced several black screens indicating that my system has run out of memory. Grandia III CodeBreaker Codes (NTSC-U) This page contains all of the CodeBreaker cheat codes I have for Grandia III (NTSC-U). I discovered this by monitoring task manager. We are talking like 3GB of memory that accumulates until you have nothing left. I've discovered that this game uses a lot of your system memory.
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